flixel.path
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| CenterMode | |
| FlxBasePath | A simple ordered list of nodes that iterates based on conditions. For this class, that condition is not defined, and must be implemented in your extending class. |
| FlxDiagonalPathfinder | A basic implementation of FlxPathfinder that allows for different diagonal policies. |
| FlxPath | This is a simple path data container. Basically a list of points that
a |
| FlxPathAnchorMode | Determines an object position in relation to the path |
| FlxPathDirection | The direction to traverse the nodes |
| FlxPathDrawData | The drawing scheme of a path's debug draw |
| FlxPathLoopType | Path behavior for when an end is reached |
| FlxPathSimplifier | |
| FlxPathType | Path behavior controls |
| FlxPathfinder | Used to find paths in a FlxBaseTilemap. extend this class and override
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| FlxPathfinderData | The path data created whenever a |
| FlxPathfinderDataFactory | Usually just FlxPathfinderData.new, but can be any function that takes a map and 2 indices and returns whatever FlxPathfinderData you're looking for. |
| FlxTilemapDiagonalPolicy | The policy to use with |
| FlxTypedBasePath | Typed version of |
| FlxTypedPathfinder | Typed version of |
| FlxTypedPathfinderData | The data used by Pathfinders to "solve" a single pathfinding request. A new Instance gets created whenever you request pathfinder computations. Extend this class if your pathfinding needs require special iterative data. |