Provides mouse event detection for FlxObject and FlxSprite (pixel-perfect for those).
To use it, register objects / sprites with FlxMouseEvent.add():
var object = new FlxObject();
FlxMouseEvent.add(object, onMouseDown, onMouseUp, onMouseOver, onMouseOut);
Also implement the callbacks with the object's type as parameters:
function onMouseDown(object:FlxObject) {}
function onMouseUp(object:FlxObject) {}
function onMouseOver(object:FlxObject) {}
function onMouseOut(object:FlxObject) {}
FlxMouseEvent is meant to be the access point to the global FlxMouseEventManager instance.
5.0.0
.See also:
Static variables
staticglobalManager:FlxMouseEventManager
The global FlxMouseEventManager
instance to which FlxMouseEvent provides access.
Static methods
staticinlineadd<T>(object:T, ?onMouseDown:T ‑> Void, ?onMouseUp:T ‑> Void, ?onMouseOver:T ‑> Void, ?onMouseOut:T ‑> Void, mouseChildren:Bool = false, mouseEnabled:Bool = true, pixelPerfect:Bool = true, ?mouseButtons:Array<FlxMouseButtonID>):T
Adds an object to the FlxMouseEventManager registry. Automatically initializes the plugin.
Parameters:
onMouseDown | Callback when mouse is pressed down over this object.
Must have Object as argument - e.g. |
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onMouseUp | Callback when mouse is released over this object.
Must have Object as argument - e.g. |
onMouseOver | Callback when mouse is this object.
Must have Object as argument - e.g. |
onMouseOut | Callback when mouse moves out of this object.
Must have Object as argument - e.g. |
mouseChildren | If true, other objects overlapped by this will still receive mouse events. |
mouseEnabled | If true, this object will receive mouse events. |
pixelPerfect | If true, the collision check will be pixel-perfect. Only works for FlxSprites. |
mouseButtons | The mouse buttons that can trigger callbacks. Left only by default. |
staticinlinereorder():Void
Reorders the registered objects, using the current object drawing order.
This should be called if you alter the draw/update order of a registered object,
That is, if you alter the position of a registered object inside its FlxGroup.
It may also be called if the objects are not registered by the same order they are
added to FlxGroup.
staticinlinesetMouseClickCallback<T>(object:T, onMouseClick:T ‑> Void):Void
Sets the mouseClick callback associated with an object.
Parameters:
onMouseClick | Callback when mouse is pressed and released over this object.
Must have Object as argument - e.g. |
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4.4.0
.staticinlinesetMouseDoubleClickCallback<T>(object:T, onMouseDoubleClick:T ‑> Void):Void
Sets the mouseDoubleClick callback associated with an object.
Parameters:
onMouseDoubleClick | Callback when mouse is pressed and released over this object twice.
Must have Object as argument - e.g. |
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4.4.0
.staticinlinesetMouseDownCallback<T>(object:T, onMouseDown:T ‑> Void):Void
Sets the mouseDown callback associated with an object.
Parameters:
onMouseDown | Callback when mouse is pressed down over this object.
Must have Object as argument - e.g. |
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staticinlinesetMouseMoveCallback<T>(object:T, onMouseMove:T ‑> Void):Void
Sets the mouseMove callback associated with an object.
Parameters:
onMouseMove | Callback when the mouse is moved while over this object.
Must have Object as argument - e.g. |
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4.4.0
.staticinlinesetMouseOutCallback<T>(object:T, onMouseOut:T ‑> Void):Void
Sets the mouseOut callback associated with an object.
Parameters:
OnMouseOver | Callback when mouse is moved out of this object.
Must have Object as argument - e.g. |
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staticinlinesetMouseOverCallback<T>(object:T, onMouseOver:T ‑> Void):Void
Sets the mouseOver callback associated with an object.
Parameters:
onMouseOver | Callback when mouse is over this object.
Must have Object as argument - e.g. |
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staticinlinesetMouseUpCallback<T>(object:T, onMouseUp:T ‑> Void):Void
Sets the mouseUp callback associated with an object.
Parameters:
onMouseUp | Callback when mouse is released over this object.
Must have Object as argument - e.g. |
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staticinlinesetMouseWheelCallback<T>(object:T, onMouseWheel:T ‑> Void):Void
Sets the mouseWheel callback associated with an object.
Parameters:
onMouseWheel | Callback when the mouse wheel is moved while over this object.
Must have Object as argument - e.g. |
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4.4.0
.staticinlinesetObjectMouseButtons<T>(object:T, mouseButtons:Array<FlxMouseButtonID>):Void
Parameters:
mouseButtons | The mouse buttons that can trigger callbacks. Left only by default. |
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staticinlinesetObjectMouseChildren<T>(object:T, mouseChildren:Bool):Void
Enables/disables mouseChildren for an object.
Parameters:
mouseChildren | Whether this object will allow other overlapping object to receive mouse events. |
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staticinlinesetObjectMouseEnabled<T>(object:T, mouseEnabled:Bool):Void
Enables/disables mouse behavior for an object.
Parameters:
mouseEnabled | Whether this object will be tested for mouse events. |
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