flixel
.. | |
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addons | |
animation | |
effects | |
graphics | |
group | |
input | |
math | |
path | |
sound | |
system | |
text | |
tile | |
tweens | |
ui | |
util | |
CollisionDragType | Determines when to apply collision drag to one object that collided with another. |
FlxBasic | This is a useful "generic" Flixel object. Both |
FlxCamera | The camera class is used to display the game's visuals.
By default one camera is created automatically, that is the same size as window.
You can add more cameras or even replace the main camera using utilities in |
FlxCameraFollowStyle | |
FlxG | Global helper class for audio, input, the camera system, the debugger and other global properties. |
FlxGame |
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FlxObject | At their core |
FlxRenderMethod | |
FlxSprite | The core building blocks of all Flixel games. With helpful tools for animation, movement and features for the needs of most games. |
FlxState | This is the basic game "state" object - e.g. in a simple game you might have a menu state and a play state.
It is for all intents and purpose a fancy |
FlxStrip | A very basic rendering component which uses |
FlxSubState | A |
FlxType | Types of flixel objects - mainly for collisions. |
IFlxBasic | |
IFlxSprite |